Inscrit le: 01 Déc 2017
|Posté le: Mer 28 Mar - 12:55 (2018) Sujet du message: Mortal Instruments Campaign
I'm going to run a Mortal Instruments-style game using M&M3e. This is the first time I've used 3e in this manner, so I'm finding it an interesting challenge. All the players will be mundanes learning that they are in fact, not mundane at all but half-angels. This will propel them into the world of the Supernatural, training, earning their Marks, etc. So, in the first session the characters will only be around PL4-5, but quickly through a few session achieve PL8. From that point, progress will slow significantly, but XP will be used to by more Marks, learn more skills, etc.
My first decision is to decide if the Sight is a power or not. The easiest way of achieving this would be making it not a power, but a flaw on invisibility that it only works on the Mundane. I'm not sure I'm happy with this for a few reasons. First and foremost, before a Niphilhm gains a Mark to stabilize their Sight, it is unreliable. Secondly, it can be made more powerful by other Marks. This is important, and therefore will be purchased as a power.
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